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About:

Hi, Welcome to treeplastictree :)

My name is Federico, I'm a 3D Artist and Industrial Designer based in Helsinki with over 12 years of experience working on Videogames. 

           

  Skills:

  • Very good understanding of optimization, limitations and game performance.

  • Experience on different work methodologies.

  • Team player, fast learner, open to critique and constantly trying to improve my work, no egos here.

  • Very good understanding of deadlines. Communication and commitment are a must.

  • Passionate about Videogames.

  • Strong sense of design and composition, eye for detail.

  • Solid understanding of the Game Production Pipeline.

Services:                    

  • Full art production pipeline (from sketch to 3D asset for production).

  • Game Assets Workflow Development.

  • 2D/3D Concept Design / Visual Development.

  • 3D low/mid/high poly modeling (Organic/Hard surface).

  • 3D Digital Sculpting.

  • UVW mapping / Texturing (Toon/Realistic).

  • Rendering / Illustrations.

  • Sketching.

Primary Tools:                                                

  • Autodesk 3Ds Max

  • Pixologic ZBrush

  • Adobe Photoshop

  • Substance Painter

  • Unity

  • V-ray - Corona - Arnold

         Supplemental Applications:

  • Autodesk Maya

  • Unreal Engine

  • TopoGun

  • Adobe After Effects

  • Marmoset Toolbar

 

     

 

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